Builders of Greece – Great People milestone is here

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The path was winding and full of surprises, but we’ve at last arrived at the Second Milestone ✌️, everyone! We are truly thrilled to reach this point, as it marks the next stage in the carefully planned development of our flagship title – Builders of Greece.

And although we have already managed to implement some of its assumptions announced in our Content RoadMap (we will talk about them below in a moment), there are also completely new features we want to show you. One way or another, our wonderful guests will soon arrive at the gates of our city, so let’s not delay any longer and get straight to the point 📜 We don’t want to keep them waiting, do we?

The Milestone Overview 📹

If after seeing the Overview above you still feel like you want to learn more about the latest Patch, no worries – we got you! We know that many of you want to test the new features introduced with the “Great People” Milestone right away, so we have prepared a short summary of the most crucial information:

• Great People 👑 – from now on, prominent Greek characters can come to your city, each influencing your society in a different, positive way

• New Economy Panel 📈 – Decide which buildings should work more efficiently and which may slow down. Grant or deny access to goods to your citizens, and manage production in your empire even more precisely

• New events 📜 – Random events are what make the gameplay more engaging and interesting. From now on, you can come across new (both positive and negative) occurrences

• Building Relocation 🔄 – We managed to implement this feature a few weeks ago. Thanks to it, you can freely move buildings that have already been built

• Improved decorations 🌿 – Similar to above, this enhancement is already present in the game. It allows you to decorate your city more accurately, which affects the well-being of your subjects

he arrival of notable, famous and simply powerful figures is always good news for your empire, hence you should always make sure that they want to honor you with their presence. These finest among the people of Greece are highly desired by rulers across the land, so it is natural that they will choose only properly prepared cities as the destination of their journey.

In the Great People panel, you will see a list of requirements presented by each of the iconic figures. When you manage to fulfill it, you can be sure that they will soon knock on the gates of your city 🚪 When this happens, you can accurately track the patron’s location and activity, and most importantly – their influence.

We don’t want to deprive you of the pleasure of discovering new characters, so we will only say that they can influence, for example, the production efficiency, your relationship with Gods, research, the combat abilities of your units and much, much more!

We’re excited to announce the arrival of the new Economy dashboard, as this’s a feature you’ve been asking for in your reviews and Discord chats… and we are always happy to meet your demands 😁 We completely understand why you wanted us to implement it – it turns out that it is difficult to find a more precise and efficient way to manage the city’s economy.

With the Panel, for example, you can decide the production efficiency of selected buildings, grant or deny access to particular goods to different social classes, or assign additional workers to your warehouses. In addition, you can easily stop or resume the operation of selected workshops, farms and other useful buildings. This is the power that a true Ruler deserves!

The Random Event system is already well known to you, and now it’s even more engaging, random and unpredictable. The perverse fate that watches over your Polis may turn out to be capricious or benevolent… and there is no way to anticipate its next move 🔮

Among the new events are, for example: medicine discovery, trade boom, grace of the Gods, or resource discovery. Sounds pretty friendly, doesn’t it? Unfortunately, there are two sides to every coin, with the dark half being, for example: epidemics, pirate ships 🏴‍☠️, resource shortages or even overloaded goods destruction.

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