Summary of Progress #21

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Hello there! The following series is a kind of journal of our adventure with game development. If you want to take part in it and find out what exactly we do to move our titles towards their premiers, check back regularly! Cheers!

GIMLE: THE BROKEN PROPHECY

It’s Friday… and you know what that means, don’t you? That’s right, it’s time for the Summary of Progress no. #2⃣1⃣! As you may have noticed, there has been a lot going on in our studio lately. We have achieved several milestones, which, despite the fact that they were a huge challenge, gave us great satisfaction and joy. On the occasion of these great events, you have once again proved what a wonderful community you are! Your continued support, enthusiasm and help are simply invaluable… but we’ll talk more about that a bit later 😁

And now – let’s get to the point, shall we? As always, we’ll start with the gloomy world of Gimle.

The most important mechanics of Gimle are created as we speak
A lot has happened in the Builders of Greece project over the last few weeks, but we assure you that we have not abandoned the dark world of battle-seasoned Vikings! We are still on our epic quest to rearrange, adjust, and tweak the main mechanics of the game, which is slowly but surely going to the happy end 😉 Our designers and programmers are getting closer to achieving this glorious goal every day. We simply can’t wait to show you a completely new, astonishing face of Gimle mechanics – however, we still need some extra time to grips with all the nuances. The work is on!

Builders of Greece

Oh boy, do we have some cool news for you! There have been so many changes and great events in Builders of Greece that we don’t know where to start 🤩 So let us start from the beginning.

First of all, we managed to create and present to the world the first Gameplay Trailer of the game. In addition to that, our dear players had the opportunity to play the role of testers and try out not one, but two pre-release versions of the game! And you know what? They did just great! The quantity and quality of the received feedback overwhelmed us. But let’s go back to our Demo Launch Gameplay Trailer for a moment and admire the beauty of Greek landscapes and cities you can bring to life 👇 Here it is!

There was a lot going on! Let's talk about the Playtest and Demo versions!

The playtest version was the first to fall into the hands of players. At this point, we must say that a lot (and we mean A LOT) of players from all around the world signed up to take part in this event. Seeing such great enthusiasm, we knew we couldn’t fail. Fortunately, the vast majority of testers had fun playing the Playtest version and their feedback was mostly positive 👍 From the developer’s point of view, this is a breakthrough moment that provides a lot of information about the project the studio is developing. We can’t stress enough how grateful we are for your help! Thanks to your feedback, we were able to quickly release the first update that fixed a few bugs you reported – that’s what we call an excellent cooperation! 🤝

But the news doesn’t end with Playtest! Currently, Builders of Greece is taking part in Steam Next Fest, which means you have the opportunity to play the Demo version of the game. This is a great opportunity to prove yourself as an ancient ruler and share your priceless feedback with our team 📜 We are watching your actions in the Demo with bated breath and try to answer your questions and suggestions on an ongoing basis. Will you like the Demo as much as you liked the Playtest? Time will tell…

New building blocks in your city

They say the devil is in the details. And we completely agree! Just see how full of such details, colors, and textures the walls that will soon be able to decorate your Theater are. The most important and iconic buildings of your Polis require special treatment. That is why their walls, roofs, floors, and decorations are carefully polished and refined by our graphic designers. 

We are currently working on many other materials and textures that will appear in your magnificent Polis. Thanks to them, each city will be able to boast of beautiful colors and art. That will surely please the eyes of both the rulers and their subjects!

If you want to share your thoughts and opinions on the graphics novelties, be sure to visit our ➡️ Discord server or 💭 Steam Discussions. We always love to hear your feedback, so please don’t hesitate to speak up!

Defend your Polis!

PRE-RELEASE VERSIONS SPOILER ALERT! 🤫 If you’ve already played the early versions of Builders of Greece, you know how important the military aspect is. Other rulers are just waiting to destroy your empire and weaken your reigns. Fortunately, brave soldiers can stand up for your Polis and defend it with their lives. Wise army management is one of the most important elements of managing your realm.

Our artists have been working on another unit that can protect your faithful subjects from foreign influences and threats. Meet the Peltast – brave warriors who, thanks to their courage and training, can turn the tide of battle ⚔ Peltast is of course just one of the many units you can send into warfare action. Composing a well-balanced army, choosing a right amount of ranged and melee units, or uderstanding the quantity and quality of troops is a key to victory.

Everyday work of your subjects

After the last weeks full of exciting experiences and events, it’s time for a moment of respite. It seems that our dear citizens are also in the mood to rest. One of them fills his cup with delicious, fragrant wine. Our animators continue their work on new poses, movements, and behaviors for your subjects that you can manage in pre-release versions of the game. Among your feedback, there have been many suggestions and ideas for animation – you can be sure we are listening to your voice, and we are doing our best to implement them into the game. Of course, we still have a lot of work ahead of us, but it seems like everything is moving in the right direction 🍇 Bottoms up!

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