Summary of Progress #28

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Hello there! The following series is a kind of journal of our adventure with game development. If you want to take part in it and find out what exactly we do to move our titles towards their premiers, check back regularly! Cheers!

WE ARE HAPPY TO SEE YOU AGAIN!

It’s Friday… and you know what that means, don’t you? That’s right, it’s time for the Summary of Progress no. #2⃣8⃣! What is that? You want to know what’s new with us? How nice of you! Let us start with reminding, that Builders of Greece: Prologue is fast approaching and its fine-tuning is currently the most important task on our list. We do our best to make the Prologue version as polished, extended, and fun to play as possible, but we’ll talk more about that a bit later.

While the release of Builders of Greece: Prologue will undoubtedly be a great event, we also have many other surprises in store for you guys in the coming weeks. At the moment, we can only give you a wink, but soon you will see that we have a real bomb for you! But before that…

Gimle - the revamp tale continues
Although we will soon have a lot of interesting, completely surprising news for you, we still must not forget about our ongoing projects! Such a project, for example, is our beloved Gimle! We don’t want to repeat the list of mechanics, features, and core systems that we are currently revamping, so we will just let you know that our work is still going on in its own, steady pace ⚙ We eagerly await the day when we can announce that this difficult task is over…. however, today is not that day. True wise Vikings know that sometimes patience is a virtue, so let’s take their example!

Builders of Greece

If you have been following our activities for some time now, you’ve certainly had a chance to play the Builders of Greece Demo version. It was a fairly straightforward and simple representation of what the early stage of our game looked like. The Prologue version, on the other hand, will be much more extended and deeper 👑 (nevertheless, make no mistake, it is still far from the grandeur and complexity of the full version, but it will give you a pretty good foretaste of what lies ahead). The Prologue will make you feel like a real ruler who has to make world-shaping decisions, make difficult choices, plan, build, and protect his subjects from harm. Frankly speaking, we can’t wait to see how you’ll do in this role! 😁

Feel the refreshing sea breeze...

In addition to mountains, forests, rivers, and meadows surrounding your city, there will also be quite a lot of sun-drenched coasts and cliffs. The ancient Greeks had great respect for the sea and as a nation of sailors they knew how to use it to their advantage 🌊 Every wise ruler knows how important it is to know his coasts well. Our artists have made sure that during viewing the game area, you will come across beautiful, authentic, and realistic coastlines. Remember, that you can place your Harbors and Fishermen’s huts all around the nearby shores!

However, the artists are not only working on a beautiful in-game world, but also on a number of other assets. A really wide range of different types of buildings will appear in your panel, and each of them has its own dedicated, distinct icon. Thanks to them, it will be easier for you to operate on the UI panel and efficiently place new structures. As you know, one of the main types of buildings are production buildings 🛠 It is thanks to them that your warehouses are filled with valuable goods, building materials, metals, stone blocks, food and so on. These goods, just like buildings, also have their own icons, which will help you comprehend even faster which building is responsible for the production of specific goods. All this for the convenience of our brave rulers!

This is how your city's elite live!

Geomori are undoubtedly among the highest social classes of your Polis. Their status and wealth naturally require their homes to be substantial, comfortable, and beautiful! Colonnades, second floor, balconies, and spacious rooms are something that the common people can only dream of, however for Geomori such conditions are the norm 🧐 If you do well in your role and provide your subjects with the right conditions to develop and become rich, soon many such wonderful houses will appear among the streets of your city. The prosperity and comfortable living conditions of the subjects reflect well on their emperor, so the struggle is definitely worth it!

The citizens’ development and hapiness systems are quite an important element of the Builders of Greece gameplay, so be sure to check in on their needs often. Improving the living conditions of citizens, along with providing food and security, should be one of your main goals. Thanks to this, you will ensure a constant influx of new residents, delighted with the vision of living in such a wonderful, rich Polis.

If you want to share your thoughts and opinions on the graphics novelties, be sure to visit our ➡️ Discord server or 💭 Steam Discussions. We always love to hear your feedback, so please don’t hesitate to speak up!

Chop them, saw them, use them!

Practically from the very beginning of humanity, wood has been one of the most popular and the best building materials. No wonder! It is a relatively common material that is quite easy to work with, and at the same time is durable and long-lived. Just perfect to help you rise your empire! 🪵

That’s why hard work at Lumbermill never stops! From morning to dusk, you can hear the sound of wooden beams being transported from one place to another and saws cutting valuable boards out of them. The planks are then used to produce numerous goods or to build new buildings. Anyway, let’s focus on the work of our subject working on another log – as you can see, it is hard, demanding work. Don’t worry, however, the employees know their job perfectly well and will soon deliver another package of even, solid boards!

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